Are the Guns in Black Ops 1 Real
- For another variant, see XM4.
- For other uses, see Commando.
The Commando (known as the Carbine in Call of Duty: Black Ops: Declassified) is an automatic assault rifle featured in Call of Duty: Black Ops and Call of Duty: Black Ops: Declassified. It was cut from Call of Duty: Black Ops II.
Contents
- 1 Call of Duty: Black Ops
- 1.1 Campaign
- 1.2 Multiplayer
- 1.3 Attachments
- 1.4 Zombies
- 1.5 Commando vs. Predator
- 1.6 Gallery
- 1.7 Video
- 2 Call of Duty: Black Ops II
- 2.1 Gallery
- 3 Call of Duty: Black Ops: Declassified
- 3.1 Hostiles
- 3.2 Gallery
- 4 Trivia
- 5 References
Call of Duty: Black Ops
Campaign
The Commando is used by Alex Mason, Frank Woods, and other Studies and Observations Group members in multiple missions, the first being "The Defector," in which it has a Grenade Launcher attached. It is the main starting weapon for all campaign missions in Vietnam, with the exception of SOG. Friendly soldiers will drop them when killed (most of the time with Dual Mags or no attachments). It is seen in "Victor Charlie" with a Grenade Launcher attached once the SOG assault the Vietnamese village. In the PC version, it has the Tiger camouflage. It is used for the last time in "Crash Site" with an ACOG Scope attached.
Multiplayer
The Commando is unlocked at level 44.
The Commando has an average damage profile for an assault rifle. At any range short of 37.5 meters, the Commando will deal forty damage per bullet, needing three hits to kill. After 37.5 meters, damage will begin to linearly decrease until fifty meters. At any range longer than fifty meters, the Commando will deal thirty damage per bullet, needing four shots to kill. The Commando has a three shot kill range of 45 meters. Headshots will reduce the number of shots needed to kill by one in almost all engagements. The Commando's damage and range is solid. The Commando enjoys an elevated three hit kill range over the Enfield, Famas, AUG, and G11. The Commando ties the Galil and AK-47 in terms of damage and range, and the Commando is inferior to only the M14, M16, and FN FAL in terms of range or damage. The Commando has medium penetration power, giving the Commando the ability to do decently when shooting through light surfaces, although thicker surfaces will prove to be too much.
The Commando is also one of the few fully automatic assault rifles that is a one shot kill at all ranges in Hardcore game types, making the Commando an extremely lucrative option in that game mode.
The Commando is fully automatic, and has a rate of fire of 750 RPM. 750 RPM is unremarkable. It's not strong, it's not weak.
The Commando's accuracy leaves a bit to be desired. The iron sights are very clean, but the recoil per shot is a little larger than most assault rifles. The Commando has recoil values of 60 to the left, 60 to the right, 60 upwards, and 30 downwards. The Commando will drift upwards with automatic fire, but also wobble from side to side. The Commando has a significantly larger recoil value to the left than many other assault rifles, with only the FN FAL having a stronger recoil value to the left. The AUG and AK-47 tie the Commando for having some of the heaviest horizontal recoil among assault rifles. The Commando's centerspeed doesn't help matters much, with the 1500 centerspeed being just average. The 750 RPM helps keep the recoil from getting too out of hand.
The Commando's handling characteristics are average for an assault rifle. The Commando allows users to move at 95% of the base speed, strafe at 40% of the base speed, aim down the sight in 250 milliseconds, and the Commando has average hip-fire spread. the Commando's reloads are among the quickest for all assault rifles, with the reload animation lasting 2.05 seconds long, or 2.55 seconds if the magazine is empty. The user can Reload Cancel after 1.55 seconds. This reload cancel speed is second only to the M16 among assault rifles. Reloads with the Commando are remarkably quick, softening the need for Sleight of Hand.
The Commando has an average magazine capacity of thirty rounds. The user has a starting ammo loadout of ninety rounds.
The Commando has the usual assortment of assault rifle attachments available to it. The Commando doesn't have much need for a Red Dot Sight or Reflex Sight, as the iron sights themselves are quite clean.
The ACOG Scope is a terrible attachment choice on the Commando, as the centerspeed is lowered to 1100 and the aim down sight time is slowed down to 350 milliseconds, the same speed as the LMGs. Avoid the ACOG Scope like the plague.
The Infrared Scope is similarly awful, lowering the centerspeed to 1300, heavily increasing idle sway, slowing down the aim down sight time to 350 milliseconds, badly reducing definition on the environment while aiming, and Ghost Pro users may as well be invisible when aiming. The Infrared Scope should never be used seriously.
Extended Mags increases the Commando's magazine capacity to 45 rounds, and makes reloads less common, as more of the starting ammo loadout is put in the weapon to start, and ammo is distributed across only three magazines instead of four. Extended Mags never hurts, but reloads aren't a sore spot on the Commando thanks to its quick reload speeds. Extended Mags' problem is that it has to compete with Dual Mags, which many consider to be better, but Extended Mags is the superior option if using Scavenger, as Dual Mags' advantage of extra ammo is negated in that instance.
Dual Mags makes every other reload faster, and increases the starting ammo loadout to 180 rounds. Dual Mags is easily the strongest attachment option for most assault rifles, and the Commando is certainly no exception. With Dual Mags, the need for Scavenger and Sleight of Hand is pretty much neutered.
The Suppressor reduces muzzle flash, makes the Commando sound much quieter when firing, and the user will not appear as a red dot on the Minimap when firing the Commando. However, the Suppressor badly reduces the Commando's range, as the damage drop-off will start at 12.5 meters and end at 25 meters. This gives the Commando a three hit kill range of only twenty meters, in line with SMGs like the MP5K and the AK-74u. The Commando's range is significantly dwindled, but twenty meters for a three hit kill remains somewhat capable for medium range combat, and with added stealth bonuses, the user can catch enemies off-guard more easily.
The Masterkey should never be used on the Commando, as the Masterkey on the Commando specifically has inferior accuracy and ammo loadout compared to the Masterkey on all other assault rifles. If the user wants to use the Masterkey, pick any other assault rifle to use the Masterkey on.
The Flamethrower is another close-quarters bolstering option that can be very useful for cleaning out a room full of enemies. Its pitiful range, delayed killing ability, and the fact that Flak Jacket Pro users are virtually immune to the Flamethrower badly holds it back, but it can be useful in a pinch.
The Grenade Launcher gives the Commando an underbarrel M203, with two grenades to fire at enemies. The Grenade Launcher is a fine attachment option that can be useful when fired into enclosed areas, or at enemies from below.
The Commando is extremely similar to the AK-47, as both assault rifles share the same damage profile, rate of fire, recoil, and centerspeed. The Commando has a superior reload speed, no gunkick, and the Commando's M203 Grenade Launcher fires faster than the AK-47's GP-25 Grenade Launcher. The AK-47 sways more slowly and has a much more effective Masterkey. Users should only really use the AK-47 if they really want to use the Masterkey.
Attachments
- Extended Mags
- Dual Mag
- ACOG Scope
- Red Dot Sight
- Reflex Sight
- Masterkey
- Flamethrower
- Infrared Scope
- Suppressor
- Grenade Launcher
Zombies
The Commando is available through the Mystery Box and is very effective when used in conjunction with Speed Cola due to both high accuracy and power. However, its high rate of fire may burn through ammo quickly, especially if the player is using Double Tap Root Beer.
When the Commando is Pack-A-Punched, it becomes the "Predator". It gains a 40 round magazine, Dual Mags, higher damage (one-hit-kill with a headshot until round 12) and extra reserve ammo. Compared to other Assault Rifles, it has higher damage while retaining its easy-to-handle characteristics, while its lower ROF can be redeemed via Double Tap Root Beer. Due to such characteristics, it is one of the more worthwhile assault rifles to Pack-a-Punch, along with the Galil and the AUG.
Commando vs. Predator
Commando | Predator | |
---|---|---|
Damage | 150-100 | 210-150 |
Multiplier | head: x4 chest: x1 abdomen: x1 | head: x5 chest x1 abdomen: x1 |
Fire mode | Automatic | Automatic |
Rate of fire | 750 RPM | 750 RPM |
Magazine size | 30 | 40 |
Max ammo | 270+30 | 360+40 |
Reload | 2.05, 2.55 (empty) | 2.05, 2.55 (empty), dual mags, 1.7, 2.1 (empty) |
Mobility | Medium | Medium |
Extras | Higher damage, larger magazine, more ammo, Dual Mags |
Gallery
- For attachment images, see Commando (weapon)/Attachments.
- For camouflage images, see Commando (weapon)/Camouflage.
- For other images, see Commando (weapon)/Gallery.
The Commando in first-person
Reloading the Commando
Diving with the Commando
Third person view of the Commando that has Reflex Sight and Suppressor attached
The "Predator"
Reloading the Predator
The Commando in third-person in Call of Duty: Black Ops Zombies
A Commando with all the attachments, a rare glitch that occurs in "The Defector"; it cannot be picked up.
The Commando as seen in the Black Ops Customization trailer (note the Red Dot Sight icon)
Video
ᴴᴰ Call of Duty Black Ops PC - Commando game-play on 'Cracked' 4K 60FPS
Call of Duty: Black Ops II
The Commando was seen in a behind-the-scenes trailer for Call of Duty: Black Ops II. However, it did not appear in the game. Its pick-up icon from the previous game is still present in the game files.
Gallery
The Commando
Call of Duty: Black Ops: Declassified
The Commando appears as the Carbine in Call of Duty: Black Ops: Declassified. It retains the same firing sound and the same model as in the first Call of Duty:Black Ops. It is unlocked once Create-a-Class is acquired. It doesn't have the raw damage that other weapons can supply, but the Carbine is very accurate.
Hostiles
The Carbine appears in Hostiles mode. It can be acquired from Weapon Drops, and is found with ACOG sight. It also appears in Mutually Assured, used (and can be dropped) by the enemy faction, and starts to appear as early as round 3. It is rare in this sense, and it will always have a Red Dot Sight. It also appears in the map Hostiles on the Range, eventually used by Close-Range Bombers.
Gallery
The Carbine in first person
Trivia
- The carry sling on the Commando moves when moving on the console versions of the game. In Call of Duty: Black Ops Zombies the sling does not move at all.
- The rifle's lower receiver reads "CAL 223 MODEL 01 SERIAL 0040209", "PONY", and "MINOTAURUS ARMS." The iron sights read "MP FOLDING SIGHT PN04022009JW-P III-ARC FIREARMS.
- When camouflage is applied to the Commando, it appears noticeably more worn than when applied to any other assault rifle, with scratches and paint chipping present. This is most noticeable with Red.
- The Commando's name when upgraded via the Pack-a-Punch machine, "Predator", is a reference to the Arnold Schwarzenegger movie "Predator", along with "Commando" being another of his movies.
- In the multi-player teaser trailer, the Commando has a Red Dot Sight attached but the front iron sights are lowered. In the final game, they are removed instead.
- In the beta version of Call of Duty:Black Ops, the Commando had a slower reload animation.
- The sling wrapped around the Commando was originally also supposed to have camouflage applied as well, as can be seen on the multiplayer reveal trailer with Woodland and Yukon Camouflages.
- When the Masterkey shotgun is attached to the Commando, the shotgun has a larger hipfire spread while moving. This is unique to the Commando. This shotgun also has less ammunition in reserve compared to the one mounted on other assault rifles in multiplayer.
- When using Berlin Camouflage on the Commando in third-person, the left side of the Commando has the correct pattern while the right side has a mixture of Woodland and Flora camouflage.
- The Commando in the E3 demonstration has standard rails, like that of the weapons in the Modern Warfare series, but the in-game Commando has a flatter rail without the ridges. The HUD icon, however, still has the "modern" rails.
- In Call of Duty: Black Ops Zombies, the Commando's sight is slightly misaligned to the left. This is fixed through upgrading it.
- In "The Defector", when using 'noclip' via console commands, it is possible to see that several soldiers in Texas have Commandos with all attachments. Those Commandos cannot be used, as the soldiers are not solid objects and they are part of Huey's model, and, as such, they cannot be killed.
- The Create-a-Class image shows it with Extended Mags.
- When viewed in first person whilst equipped with any optical attachments (eg. ACOG Scope, Red Dot Sight, Reflex Sight) the frontal iron sights appear to have been removed however, if viewed in third-person in the same, real-time, the frontal iron sights still remain.
References
- ↑ https://www.youtube.com/watch?v=tAWl8a5Kris
v• d •e | |
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Assault rifles | M16 · Enfield · M14 · Famas · Galil · AUG · FN FAL · AK47 · Commando · G11 |
Submachine guns | MP5K · Skorpion · MAC11 · AK74u · Uzi · PM63 · MPL · Spectre · Kiparis |
Light machine guns | HK21 · RPK · M60 · Stoner63 |
Sniper rifles | Dragunov · WA2000 · L96A1 · PSG1 |
Shotguns | Olympia · Stakeout · SPAS-12 · HS-10 |
Pistols | ASP · Makarov · M1911 · Python · CZ75 |
Launchers | M72 LAW · RPG · Strela-3 · China Lake |
Specials | Secondary Weapons: Ballistic Knife · Crossbow |
Lethal Grenades | Frag · Semtex · Tomahawk |
Tactical Grenades | Willy Pete · Nova Gas · Flashbang · Concussion · Decoy |
Equipment | Camera Spike · C4 · Tactical Insertion · Jammer · Motion Sensor · Claymore |
Unobtainable Weapons | Walther P38 · Katana · Machete · Mk 2 Grenade |
Attachments | Red Dot Sight · Infrared Scope · Reflex Sight · ACOG (SUSAT, Swarovski Scope) · Upgraded Iron Sights · Variable Zoom · Low Power Scope · Suppressor · Snub Nose · Masterkey · Flamethrower · Grenade Launcher (M203, GP-25, Tishina) · Grip · Dual Wield · Extended Mag · Dual Mags · Speed Reloader · Rapid Fire · Full-Auto · Flashlight (SP) · Sniper Scope (SP/ZM) · Sawed-Off (ZM) · Bipod (ZM) |
Wonder Weapons | Ray Gun · Wunderwaffe DG-2 · Thundergun · Winter's Howl · V-R11 · Scavenger · 31-79 JGb215 · Wave Gun |
Miscellaneous | Air Support Marker · Binoculars · BRAAAINS... · Hands · Default Weapon · Dragon's Breath · DShK · Dynamite · Explosive Tip · Fugassi Mine · Garrote Wire · Gas Mask · Ghillie Suit · Harpoon · Juggernaut Suit · M2 Flamethrower · M249 SAW · M60E4 · MG42 · Minigun · Mk 19 · Molotov Cocktail · NSV · Slingshot · Syrette · TOW Missile · Type 92 · Upgraded weapons · Flare · Parachute · Scuba Gear · Air Support Radio · Zipline · Zipline Launcher |
Knives | Knife · Karambit Knife · Prison Knife · SOG Knife · Bowie Knife · Sickle |
Cut | Dirty Harry · Sabertooth · Carcano M1938 · MP5 · RPD · Select Fire · Bayonet |
v• d •e | |
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Assault Rifles | Gewehr 43 · M1 Garand · M1A1 Carbine · STG-44 · M16 · M14 · Famas · Galil · AUG · FN FAL · Commando · G11 · Colt M16A1 · M8A1 · Type 25 · MTAR · SMR · M27 · AN-94 · AK-47 · SCAR-H · KN-44 · M8A7 · Man-O-War · HVK-30 · Sheiva · ICR-1 · MX Garand · FFAR · Peacekeeper MK2 · Maddox RFB · KN-57 · Rampart 17 · ICR-7 · VAPR-XKG · Hitchcock M9 · Swat RFT · Peacekeeper · Echohawk Dual Bore · XM4 · QBZ-83 · Krig 6 · Groza · FARA 83 · C58 · EM2 |
Submachine Guns | Thompson · MP40 · Type 100 · PPSh-41 · MP5K · AK74u · PM63 · MPL · Spectre · MP5 · Chicom CQB · PDW-57 · Uzi · M1927 · Skorpion EVO · Bootlegger · Kuda · VMP · Weevil · Vesper · Pharo · Razorback · HG 40 · Escargot · MX9 · Spitfire · Saug 9mm · GKS · Cordite · Daemon 3XB · Switchblade X9 · MicroMG 9mm · Bullfrog · KSP 45 · Milano 821 · MAC-10 · LC10 · TEC-9 · LAPA |
Machine Guns | BAR · MG42 · FG42 · Browning M1919 · HK21 · RPK · RPD · HAMR · LSAT · MG08/15 · Dingo · BRM · Gorgon · 48 Dredge · Titan · Hades · VKM 750 · Zweihänder · Tigershark · Stoner 63 · M60 · MG 82 |
Sniper Rifles | Springfield · Kar98k · PTRS-41 · Arisaka · Dragunov · L96A1 · Barrett M82A1 · DSR 50 · SVU-AS · Ballista · Drakon · Locus · SVG-100 · SDM · Paladin HB50 · Koshka · Outlaw · Vendetta · Havelina AA50 · Pelington 703 · Swiss K31 |
Shotguns | M1897 Trenchgun · Double-Barreled Shotgun · Olympia · Stakeout · SPAS-12 · HS-10 · Remington 870 MCS · S12 · M1216 · KSG · KRM-262 · Haymaker 12 · Argus · 205 Brecci · Banshii · SG12 · MOG 12 · Rampage · Hauer 77 · Streetsweeper · .410 Ironhide |
Tactical Rifles | Auger DMR · ABR 223 · Swordfish · Essex Model 07 · S6 Stingray · Type 63 · CARV.2 |
Launchers | Panzerschreck · M72 LAW · China Lake · RPG · XM-53 · L4 Siege · Hellion Salvo · RPG-7 · Cigma 2 · M79 |
Handguns | M1911 · .357 Magnum · Python · CZ75 · Executioner · KAP-40 · B23R · Five-seven · Remington New Model Army · Mauser C96 · MR6 · RK5 · L-CAR 9 · Bloodhound · Marshal 16 · Rift E9 · Welling · Strife · RK 7 Garrison · Mozu · KAP 45 · Diamatti · Magnum · Marshal |
Specials | M2 Flamethrower · Crossbow · Ballistic Knife · Death Machine · War Machine · NX ShadowClaw · Reaver C86 · Minigun · Nail Gun |
Specialist Weapons | Annihilator · Purifier (DOA2) |
Melee (standalone) | Wrench · Fury's Song · Malice · Slash N' Burn · Nunchucks · Skull Splitter · Buzz Cut · Nightbreaker · Katana/Path of Sorrows · Knife · Sledgehammer · Wakizashi · Machete · Baseball Bat · Mace · Cane · Sai · Battle Axe · Hammer and Sickle · FS Fighting Knife |
Wonder Weapons | Ray Gun · Wunderwaffe DG-2 · Thundergun · Winter's Howl · V-R11 · Scavenger · 31-79 JGb215 · Wave Gun · Sliquifier · Blundergat · Ray Gun Mark II · Paralyzer · Staff of Ice · Staff of Fire · Staff of Wind · Staff of Lightning · Apothicon Servant · Wrath of the Ancients · KT-4 · GKZ-45 Mk3 · Kraken · Death of Orion · Alistair's Folly · Savage Impaler · Hand of Gaia · Hand of Charon · Hand of Hemera · Hand of Ouranos · Tundra Gun · Wunderwaffe DG-Scharfschütze · Decompressive Isotopic Estrangement Machine · RAI K-84 · CBRS-S · Chrysalax |
Utilities | Electro-Shock Defenses · Flogger · Automatic Turret · Fire Pit · Reservoir Trap · Fan Trap · Acid Trap · Tower Trap · Death Ray · Gate Trap · Panzersoldat Claw · Propeller Trap · Fan Trap (Black Ops III) · Gigant Eye Beam Trap · Gigant Finger Trap · Flinger Trap |
Grenades | Stielhandgranate · Mk 2 Grenade · Molotov Cocktail · M67 Grenade · Frag · Semtex · EMP Grenade · Widow's Wine Grenade · Acid Bomb · Wraith Fire |
Equipment | Bouncing Betty · Claymore · Spikemore · P.E.S. · Hacker · Turbine · Zombie Shield · Turret · Electric Trap · Trample Steam · Subsurface Resonator · Head Chopper · Maxis Drone · Rocket Shield · Trip Mine · Guard of Fafnir · Ballistic Shield · Riot Shield · Spectral Shield · Brazen Bull · Apollo's Will |
Power-up weapons | Death Machine · Wunderwaffe DG-2 · Zombie Flesh |
Other melee weapons | Bowie Knife · Sickle · Galvaknuckles · Shiv · BRAAAINS... · Plunger |
Attachments | Optics: ACOG Scope (Swarovski Scope) · EOTech Sight · Hybrid Optic · Infrared Scope · Iron Sight · Low Power Scope · Millimeter Scanner · Red Dot Sight · Reflex Sight · Scope · Sniper Scope · Target Finder · Variable Zoom |
Misc | Bayonet · Brass Knuckles · Dragon Wings · Dynamite · FlaK 88 · Flamethrower · Flashlight · Gas Mask · Golden Helmet · GP-25 · Makarov · Margwa Head · Mask · Mortar Round · Oil Drum · Panzersoldat Claw Helmet · Sabertooth · Skorpion · Smoke Grenade · Snub Nose · Syrette · Throwing Knife · Type 92 · Upgraded weapons · Valkyrie Drone Hat |
Console Commands weapons | Default Weapon · Dirty Harry · Mosin-Nagant · N° 74 ST · Nambu · Smoke Grenade · Tabun Gas · Tokarev TT-33 · Walther P38 |
v• d •e | |
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Pistols | Five-seven · Tac-45 · B23R · Executioner · KAP-40 |
Shotguns | Remington 870 MCS · S12 · KSG · M1216 |
Submachine Guns | MP7 · PDW-57 · Vector K10 · MSMC · Chicom CQB · Skorpion EVO · Peacekeeper (Revolution DLC) |
Assault Rifles | MTAR · Type 25 · SWAT-556 · FAL OSW · M27 · SCAR-H · SMR · M8A1 · AN-94 |
Sniper Rifles | SVU-AS · DSR 50 · Ballista · XPR-50 |
Light Machine Guns | Mk 48 · QBB LSW · LSAT · HAMR |
Launchers | SMAW · FHJ-18 AA · RPG |
Specials | Assault Shield · Ballistic Knife · Crossbow · Combat Knife · Death Machine · War Machine |
Unobtainable Items | M9 · USP .45 · M16A4 · AK-74 · L85 · Thumper · Flare Pistol · Karambit Knife · Baseball Bat · Katana · Snub Nose · Duster Stock · Willy Pete · Bayonet |
Lethals | Frag Grenade · Combat Axe · Semtex · C4 · Bouncing Betty · Claymore |
Tacticals | Smoke Grenade · Concussion Grenade · EMP Grenade · Sensor Grenade · Flashbang · Shock Charge · Black Hat · Tactical Insertion · Trophy System |
Access Kit Items | Equipment: Animal Trap · AT Mine · Molotov Cocktail · Nightingale · M29 Mortar Shell · Strobe Grenade · Kinetic Strike Weapon |
Wonder Weapons | Ray Gun · Sliquifier · Blundergat · Ray Gun Mark II · Paralyzer · Staff of Ice · Staff of Fire · Staff of Wind · Staff of Lightning |
Melee Weapons | Knife · SOG Knife (SP) · Axe (SP) · Bowie Knife (ZM) · Galvaknuckles (ZM) · Shiv (ZM) · BRAAAINS... (ZM) |
Zombies Buildables | Turbine · Zombie Shield · Turret · Electric Trap · Trample Steam · Subsurface Resonator · Head Chopper · Maxis Drone |
Attachments | ACOG Sight · EOTech Sight · Reflex Sight · Hybrid Optic · Target Finder · Iron Sight · Dual Band Scope · Millimeter Scanner · Variable Zoom · Extended Clip · Select Fire · Fast Mag · FMJ · Rapid Fire · Quickdraw Handle · Adjustable Stock · Tri Bolt · Suppressor · Long Barrel · Dual Wield · Ballistics CPU · Laser Sight · Grip · Tactical Knife · Grenade Launcher ( M320, GP-25, M203 (SP/ZM) ) |
Miscellaneous | Binoculars · Celerium · Cratering Charge · Data Glove Paired · Default Weapon · DShK · Explosive Tip · Flare · Garrote Wire · Glider Wings · M2 · Menendez's Locket · Mortar · Nano Gloves · Network Intruder · Nitrogen Tanks · Parachute · Phalanx CIWS · SAM Turret · Shovel · Syrette · Upgraded weapons · Wingsuit · Ziggy · Zombie Flesh · Air Support Marker · Gas Mask · CLAW Flamethrower · Tear Gas |
Cut | Commando · M4A1 · RX4 Storm · TAR-21 · Type 95 · DTSRS · XM25 · Strela-3 |
v• d •e | |
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Assault Rifles | Carbine · Galil · M16 · M14 · AK-47 · Famas |
Submachine Guns | MP5K · Uzi · AK74u · PP-90M1 |
Shotguns | Stakeout · SPAS-12 · Striker |
Light Machine Guns | RPK · M60 · Stoner63 |
Sniper Rifles | Dragunov · L96A1 |
Handguns | ASP · Skorpion · .357 Magnum · CZ75 · MAC11 |
Launchers | Strela-3 · China Lake · RPG |
Specials | Ballistic Knife · Crossbow |
Lethal | Frag Grenade · Semtex Grenade · Tomahawk · Bouncing Betty |
Tactical | Flash Bang Grenade · Concussion Grenade |
Attachments | Red Dot Sight · ACOG Sight · Noise Suppressor · Extended Barrel · Grenade Launcher · Improved Grip · Tactical · Bipod · Weight Balance · Adjustable Stock · Quickdraw Handle · Extended Mags · Rapid Fire |
Miscellaneous | Knife · Night Vision Goggles |
Are the Guns in Black Ops 1 Real
Source: https://callofduty.fandom.com/wiki/Commando_(weapon)